Sketches from my first sketchbook: Six years of progress #1

I took my first art/design course when I was a sophomore in high school (six years ago). I was interested in making art for video games and I was already learning C# and experimenting with tools like Autodesk maya and engines like UDK to make my own stuff.

That whole dream never really panned out (ended up in hard sciences) but I really went at the art. I was doing fifty hours a week, staying up all night to practice contour and learn to draw new things. It was one of my first real obsessive periods. I periodically get really into things which later eb and flow but most have stuck around (writing and drawing more than anything).

For the class we had to do daily sketches from life or our head based on a prompt. These are some of them. Bare in mind that while I was working hard, I was very much a beginner. It’s awesome to look back and compare this stuff to my current works and compositions. The style is actually pretty similar, still, in a lot of ways. It’s just more refined and cohesive now.

I’ll go in order of the pages and this was taped to the front page.

IMG_8995

I started out with bic pens and markers which s what this was in. Pretty sketchy shading but I was really proud of the contour. It took my a while and few tries at the time to nail down the general shape of a face let alone the gesture of a body.

This was probably the first time I tried to depict tattoos on skin, which is something I do on a regular basis now. I’ve gone so far as to design elaborate tattoos just so I could put them in a drawing later on:

copyr

In this semi-photo-realistic digital portrait I spent the most time on the tattoos and hair. I’ve found that abstract designs (time here) work much better for accenting skin in the context of a drawing.

This style evolved further into turning the skin into it’s own canvas within a canvas:

8

Here the skin is less skin and more of a symbolic mosaic kind of story. I don’t like to explain intent explicitly and won’t, but there is a specific reason things are where they are here.

To me it’s really cool to be able to trace stylistic elements I employ in my hyper-realism and composite art back to one of the first decent anime sketches I did a few months after I started drawing.

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