Monthly Drawing Mosaic 2: April

Really starting to fall in love with Photoshop as a medium. Whatever is in your head…just make it happen.

 

Note: While not all of these are watermarked, they are copy righted (copr Blu-art 2018). If you’d like to use any of them, just ask first and I’ll likely say yes and provide a full resolution version. 

Cheers,

Blu

Painting for my Cousin’s birthday – Taurus

He’s a weight-lifter who just won state in power-lifting. He’s also a Taurus so I decided to continue the zodiac project which I’d been putting off.

Taurus.png

So my goal was to give the piece a heavy handed impact and a strong center focus, with the eyes being the most rendered bits. Been experimenting with more impressionistic and suggestive styles for skin facial structure. I think the varied texture and coloring of the skin and the blob of black with little bits of brown that suggest curly hair turned out well. The backgrounds a little meh, but I wanted the focus to go straight to the blue/purple eyes. The horn and shattered stone cow represent Taurus and the traits associated.

To me, it looks a lot like a traditional portrait for Scorpio I did four or five months ago: cropped-determination41.jpg

copr Blu-Art 2018

The theory and direction here was very similar, except it’s in watercolor and pen.

It’s crazy to think I’ve only just started my transition to digital art a few months ago, and I’m really proud of the progress I’ve made. I feel myself getting to the point where I can translate my traditional art style to my digital work in a much more fluid manner. When I first tried out digital drawing I was discouraged because everything felt disconnected. It felt like I wasn’t really building off of old skills, just learning something new. Now it feels like I’m slowly combining the two into something uniquely me.

Beyond the fact that this drawing was for someone close, it is important to me because it made me realize where I want to take my art and style as a whole. That’s something I’ve been trying to figure out for a long time, too.

 

Cheers,

Blu

Space Man – Artwork + Steps

I took steps this time!

I FINALLY REMEMBERED. I always forget, because there’s around eight pieces I don’t finish for everyone I do so the early steps often are done in a single file because it feels low risk still. The farther along I get the more backups I make so yeah.

This was about four hours in, a lot of plain splatter blocks from the under painting are still visible.

Astro-Soldier1stt.png

 

Another thirty minutes or so, finished up the right arm and attached the NASA insignia. (This is modeled off of a NASA photograph). Also did a lot of work on the reflection base. Moved the blacks out a little to start placing the mid-tones of the background. I do this so I know where to fit the composites in while maintaining a compositional balance. It also gave me space to draw in the blurred bits of the ship and suit being torn off which I think ended up pretty cool.

Astro-Soldier1st

 

About three hours of filling in the blanks, decided on the darker background for both sides. The right side is meant to have a ship, but I realized I probably couldn’t draw it right or composite anything in with that much light. Also it wasn’t all that compositionally balanced. Astro-Soldier

 

About five hours, added composite 1 (links to free image are at bottom) Astro-Soldier3

 

Like thirty minutes, just did some reflection work and added more blood splatter detail. Darkened scaffolding. Got rid of the mouthpiece because it wasn’t cooperating with the glass composite (links at bottom). Astro-Soldier6

 

Couldn’t decide between red and purple so I duplicated the layer and used both lol. Astro-Soldier10

 

Another few hours of little details. I think the blood might be too bright with the anti gravity. Spent a lot of time on it but it’s meh. Astro-Soldiercopr

copr Blu-Art 2018, copr Arctic-Ink 2018

 

A space-man who met an unfortunate end doing what he loved. Rest in peace Space-man.

Overall this was really fun. Working with the texture brushes to get the space suit done was really challenging and engaging. I left the hands out because I wanted some of the under painting to survive and because I can’t draw gloves (I’ve been working on clothes really hard but like hands did, gloves seem to allude me). I did try a few times but I was like, this looks cooler without the gloves anyway. I also wanted the most in focus part to be the helmet, so everything else was left pretty stylistic while I hyper rendered the helmet with composite work.

 

Free stock:

Photo by Wenniel Lun on Unsplash    (coloration of helmet glass)
Photo by Alexander Andrews on Unsplash    (Blurred out background and stars)
Photo by Mink Mingle on Unsplash    (Used for emissive light bokeh)

 

PS: This design is available through Design by Humans here: https://www.designbyhumans.com/shop/t-shirt/men/space-man/900404/

 

____________________________________________________________________________________________

My Portfolio: https://arctic-ink.myportfolio.com/

My Deviant Art: https://arctic-ink.deviantart.com/

My Design by Humans shop: https://www.designbyhumans.com/shop/ArcticInk/

2

Rapture Virus – Digital painting (Fixed)

A scary man with a book told me it’s coming. Not looking forward to it, though. He doesn’t think I’ll be invited to the party.

😦

45×67 inch canvas digital painting/composite

Sophiedeath.png

Copr Blu Art 2018 all rights reserved

PS: A friend notified me that the original post lead to an error. Not sure why this happened so I took it down. But I also liked this drawing so I didn’t want to leave it down, so I’m sorry for any spamming. 

-Blu ❤

 

____________________________________________________________________________________________

My Portfolio: https://arctic-ink.myportfolio.com/

My Deviant Art: https://arctic-ink.deviantart.com/

My Design by Humans shop: https://www.designbyhumans.com/shop/ArcticInk/

2

Love Kills – Artwork

This was deceptively complicated to figure out and structure. I struggled quite a lot with making the face not derpy and even tried out using fur textures. Ended up running the opposite way and killing most of the detail on the wolf person to draw focus to the emissive window I put together (as it was much cleaner and ultimately more interesting).

 

Love hurts4

Poster Challenge: Fighting for nothing

Full composite poster using free assets from a limited pool and color pallet (a color and it’s opposite alongside black and white). I chose red and green so I could dip into ochre and pale whites for the skin and hair:

Alec4

I like how it turned out. It’s a little rushed but I’ll clean it up at some point XD.

I blended down an elephants face on the arm to make that scaling and leathery effect. The stuff coming out from behind his is a mixture of recolored clouds and underwater bubbles. I used text function to make the command prompt look on his face and hands. I did a lot of dynamic lighting to make the base image blend better. I recolored the eyes (because that’s fun for me) to a grey-green and used paint to suggest face-paint.

 

How I draw eyes (at x25 zoom!)

Eyes are usually my favorite or one of my favorite parts of doing a drawing. I’ve spent a good deal of time lately wondering how to work them into my more realistic drawings. Realistic eyes are actually rather simple compared to not realistic eyes. I started out doing realistic eyes, which are darker and not all that interesting but decided if something was going to be unrealistic, the eyes were good candidates. So I had fun with it and tried a new technique:

2

I basically just treated it like there was a floodlight shining in and the cornea was lit up. It ended up looking graphic and decent enough to keep.

 

Moving forward I decided to go for well-lit but also more realistic. So I made the texture in it’s own PSD at a higher resolution. The only issue is that it ended up looking more realistic than the other bits (way too realistic, it’s actually a little creepy zoomed in like this). In the context of this drawing, where the eyes are a focus, that’s fine, but it’s not something I can apply to everything so I decided to blend the realism a little more:

3

 

Being able to start with the eye in the beginning really helped this one. It’s much less imposed on the eye ball. I did play it a little safe and the eye isn’t actually very detailed this time, but I think it fits this drawing nicely:

4

This one I think turned out the best. I used a higher res file to make the eye then superimposed it. Here, it feels less out of place. The shading and makeup are a little blurry, but they aren’t blow out. So the lighting at least sort of matches the overlit and hyper rendered eye:

1

 

For technique here, you kinda have to play it by the ey…ear. Uh…basically just make concentric circles of a similar shades of whatever color you want it to be. I always make the middle brightest and get darker as I go out. These are pixel drawings, so if you have vector software, it’d be easier to pull off. That said I’m so used to shading pixels that it doesn’t really bother me. The light source on these eyes don’t match the light source of the drawing, and I think the drawings are actually better for it. I’ve kinda been learning over the past few weeks that realism isn’t always better.

Texture Drawing with Steps

For a texture based drawing like this, you kind of have to know what you’re going for, then accept that the result probably won’t look the way you think it will. I wanted to do a portrait of a character I’d already drawn, which is actually harder than drawing a new character, because you can’t just wing the features.

Step 1 (about five hours): Yes, texture drawings without blending are terrifying. I molded the textures I wanted to use into the correct shape then did some rudimentary blending and erasing out places for the drawn and more detailed parts of her face. There are some brush strokes here, but they are suggestive and serve mostly as a framework or placeholder for what is to come.

step 2

Step 2 (about six hours): Drew the majority of the important bits in. Most notably the first few layers of the nose, lips,  teeth, hair and sweatshirt.

Sopbhie withoutshading

 

Step 3 (around eight hours): I should have taken more pictures in between for this step, but it was a lot of drawing and redrawing to get the eyes to blend into the texture and create that cracked illusion. I did a lot of work on the skin and actually retextured a few areas to get it to work better. I did most of the skins texture in a fence brush (splatter blending style).

Most of the time spent was noticing little issues in light room and going back in to fix them a good seven-nine times.

Sopbhie 6-3

It ended up looking entirely different then what I’d pictured, but I like it a lot. Came in at only forty layers which is good, because it means I’ve gotten more efficient at reducing extraneous layers that make it needlessly complex to manage and edit.

Moving forward I want to look into re-balancing the darker marks on the right cheek, as they are too dark right now and are flattening the implied positioning of the cheek.

Cheers,

Lilith 🙂

The Worst Things Are

When you get sick and forget to edit, update, or finish blog posts you had slotted over a week ago and it goes out. That typo-ridden and largely unfinished thought has now been immortalized in quite a few people’s emails.

Feels bad.

One day I’ll learn my lesson. Not today, apparently.

Good thing this is all for fun!

😉

 

Best,

Lilith

Digital Painting/Composite reflection.

Sorry to anyone who clicked the first link that went out last night, I blundered and misc-clicked last Saturday instead of this morning 😦

Why can you even backdate things anyway? Feel free to enlighten me. 

Anyway:

I like to do these kind of reflections before I start working on a different major piece or project. It helps me kind of compartmentalize what worked, what didn’t, and what flat out failed. Furthermore, it’s an important step in working to understand what I’ve made; not always an easy thing to do. I mean that literally, I look at this and probably see something really different than what everybody else does, it’s like looking at yourself in the mirror. Hard to judge.

First the good: I wanted to be realistic with this, and I accomplished that. If you look a little to the side, you can’t really tell it’s a drawing, and I’m really proud of that. My mom actually thought this was a photograph when she saw it (on her phone admittedly). And that just made me feel good. And then bad…in some ways. I had a bit of anxiety that people wouldn’t realize it was a drawing, even though it doesn’t really matter because it turned out scary, and that was what I wanted to do. A lot of this anxiety stems from the time investment, too. I worked over thirty hours on this and that’s around the point I start becoming protective of the art. I love it like I love my books and anything I’ve poured my heart and soul into creating. It was hard and obviously it didn’t turn out perfect, but it also feels like a part of me, and that’s why I even make art in the first place.

The mediocre: It may have turned out a little creepier than I intended. Yep, all over the board here, but hear me out. I think that the holes went a bit too far, made her just a tad to zombie-esque. Zombie wasn’t really the goal and the holes were meant to be complimentary to the cracked smile (Chelsea grin concept). The hair is meant to be dreads done up in a pony-tail but the limited details are confusing. Part of this is because Black hair is very easy to draw, it’s black, it gives you a great place to dump all the shadow balance (which means more HIGHLIGHTS <3).

Too bad it looks like multicolored sticks sticking out of a bush. Luckily it is very much not the focus of the drawing so it’s not a huge deal.

The bad: There isn’t really. The lighting balance between shadows and highlights is exactly how I planned and sketched it out to be, highlight heavy with weighty blocks of shadow to pull you into her eyes, which I spent a good three hours on texturing. The personal goal was to surround the pretty eyes with a bunch of chaos and discord and broken things, but have the viewer not really care because: Those are pretty eyes.

 

At least that was the goal and thought process. Whether or not it was successful is up to you 🙂

Bluv

Challenges moving forward: BLONDE HAIR. It’s evil. It is. So incredibly difficult to detail and balance (where do the shadows go?!)

The hair itself has to have shadows, mids and highlights. There’s a reason I don’t draw blonde hair. I want to stop being afraid of it, though, because I have a character that has blonde ends to her hair, and I want to draw her. So I will, and I will probably fail the hair a few times before I get it right.

PS: In the past I’ve gone kind of in depth on technique. I’ve found that most people don’t really care, but if you do, just ask in the comments and I’ll write out the entire process from start to finish and can even provide the layers and psd if you’d like to study how it was put together and layered to create various effects and smooth shading.

Cheers!

Lilith ❤