Watchers – Painting

A mixed media painting on cold-press. Ink, watercolor, and photo-manipulation for the geometric overlay of the ink-splatter. The face near the middle connected to the smoke is actually a portrait I did when I was first getting into digital and mixed media. It saved me a lot of time to use that and I think it looks pretty interesting.

trad

copr Blu-Art 2018, all rights reserved.

How I draw eyes (at x25 zoom!)

Eyes are usually my favorite or one of my favorite parts of doing a drawing. I’ve spent a good deal of time lately wondering how to work them into my more realistic drawings. Realistic eyes are actually rather simple compared to not realistic eyes. I started out doing realistic eyes, which are darker and not all that interesting but decided if something was going to be unrealistic, the eyes were good candidates. So I had fun with it and tried a new technique:

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I basically just treated it like there was a floodlight shining in and the cornea was lit up. It ended up looking graphic and decent enough to keep.

 

Moving forward I decided to go for well-lit but also more realistic. So I made the texture in it’s own PSD at a higher resolution. The only issue is that it ended up looking more realistic than the other bits (way too realistic, it’s actually a little creepy zoomed in like this). In the context of this drawing, where the eyes are a focus, that’s fine, but it’s not something I can apply to everything so I decided to blend the realism a little more:

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Being able to start with the eye in the beginning really helped this one. It’s much lessĀ imposedĀ on the eye ball. I did play it a little safe and the eye isn’t actually very detailed this time, but I think it fits this drawing nicely:

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This one I think turned out the best. I used a higher res file to make the eye then superimposed it. Here, it feels less out of place. The shading and makeup are a little blurry, but they aren’t blow out. So the lighting at least sort of matches the overlit and hyper rendered eye:

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For technique here, you kinda have to play it by the ey…ear. Uh…basically just make concentric circles of a similar shades of whatever color you want it to be. I always make the middle brightest and get darker as I go out. These are pixel drawings, so if you have vector software, it’d be easier to pull off. That said I’m so used to shading pixels that it doesn’t really bother me. The light source on these eyes don’t match the light source of the drawing, and I think the drawings are actually better for it. I’ve kinda been learning over the past few weeks that realism isn’t always better.