Amalgam

One of my first attempts at a piece with an invisible background (not easy the way I paint). My style breaks down in cleanliness a little when you take away the background which I usually use for positive and negative space interplay, but this came out alright. It’s a little confusing to look at but it’s also a T-shirt design and I kind of like that it looks like a simple shape from far away but is also rather detailed up close.

It’s a mixed media piece. The women were done in ink while the buildings were photo manipulated¬†into a fractal pattern. The pain splatters and textured splashes were painted digitally.

 

 

amalgam2

Here’s some examples of how it looks printed:

Capture

CaptureCapture

Anyway, had a lot of fun putting this together between exams and ER shifts this weekend.

 

Here’s a link to the store page if anyone is interested:¬†https://www.designbyhumans.com/shop/t-shirt/men/metric-rain/952154/2

Theory and Thoughts (Artwork)

The philosophy for my different art series and projects are usually experimental and relatively consistent from piece to piece within the series. That makes this particular piece a little bit of a black sheep next to it’s brothers and sisters. It’s technically a similar multimedia style, but far more impressionistic in terms of technique and presentation. The background is entirely texture-work with no real lines or contour aside from the track receding into the horizon.

Winter23

One of the goals for this was to turn the surrealism present in the other five up a notch. I’m not sure it was successful. The theory was by clashing rudimentary and clean texture work with smoother and more realistic shading and contour, it would bring out that dreamy kind of feel I wanted. The harsh contrast and reverse shading of the two-dimensionally textured sky and clouds were meant to bring her into focus, as the drawing itself is very busy and kind of small. It’s ambitious in that way, but I think my mechanical skill and ability to draw detail in really small areas fell short. Especially in the hair, hands and face. I’m happier with the broken wing and I think overall the piece is a unique capstone for the series.

Moving forward, I really want to work on my figure drawing and eyeballing proportions. I screwed the broken wings position up a little and that left hand is just poorly realized and rendered.

I think it’s really helpful for me personally to reflect on what worked and what didn’t. So I’ll end on a more positive note, I think the monchromatisism being broken by the aggressive crimson blood was a good call. It helps emphasize a few details that would easily be misunderstood due to poor contour and wing texturing. I will definitely be experimenting with that in the Wall-Spider art moving forward.

Another part that I think I did well on was the clothing. The ripped tank and overly textured jeans serve to impose and communicate where she is on the tracks. That’s not always easy when you’re working in black and white, because you only have one real range of value to differentiate things.

Cheers!

-Blu