Vertebra – Photo-manipulation

A straight photo-manipulation my friend and I made using a mix of personal and free assets. It was a fun day trip driving out to Des Moines to gather a plethora of photos, and this is what we came up with. I think it could have gone a lot worse considering our relative inexperience with photography.

Putting it together was also difficult, as we had something like three hundred pictures to comb through. Anyway, I had fun putting it together!

V1.png

copr Blu-art 2018

Amalgam

One of my first attempts at a piece with an invisible background (not easy the way I paint). My style breaks down in cleanliness a little when you take away the background which I usually use for positive and negative space interplay, but this came out alright. It’s a little confusing to look at but it’s also a T-shirt design and I kind of like that it looks like a simple shape from far away but is also rather detailed up close.

It’s a mixed media piece. The women were done in ink while the buildings were photo manipulated into a fractal pattern. The pain splatters and textured splashes were painted digitally.

 

 

amalgam2

Here’s some examples of how it looks printed:

Capture

CaptureCapture

Anyway, had a lot of fun putting this together between exams and ER shifts this weekend.

 

Here’s a link to the store page if anyone is interested: https://www.designbyhumans.com/shop/t-shirt/men/metric-rain/952154/2

Cancer – Painting

Phew. Been working on this one for a few months. A put out a smaller version a while back, then realized it had more potential. So I added, a lot. And made it huge. I’m proud of it. There’s a lot of little details that are easy to miss, especially when it’s shrunk down like this. (If you can find the negative space crab, I’ll be impressed.

I still need to clean up a few things (especially the lips and the transition to the waterfall). But I think it’s on track to be one of my most complex pieces.

 

94×73 inch digital painting

Cancer

copr Blu-art and Arktic-ink 2018, all rights reserved.

Wallpaper cut:

screensaver.png

Singularity – Artwork

A composite wallpaper I made using adobe photo-shop and personal/free assets. Thanks to NASA for providing the awesome in-space photo I used in the top left transition.

2400×4200 pix

Singularity15.png

– special thanks to KO for modeling and taking upwards of forty awkward shots of her legs for this piece, you’re the real hero –

The base of the piece was a photograph one of my best friends took of her legs, then I masked over it and repainted/replaced the skin to get more of a painted/graphic look which makes it easier to blend into a conceptual piece that already has a mixture of drawn objects next to photographs. The smoke, city, and blended transitions were all painted in to connect the extremely disparate elements of the piece. I wanted it to look like worlds or realities were about to crash together while there’s this tear or rift in reality just a few feet away from the model. The problem is she has to jump to reach the red door before everything comes crashing down.

The biggest challenge here was trying to highlight a focus, because everything is pretty hyper-detailed and distracting. That chaos is good and needed to represent worlds literally colliding, but it make it tricky to form a true compositional balance when the background is –for lack of a better word– is a cluster-duck.

Anyway, I think it turned out pretty cool for what it is and I learned a lot making it which is always the goal here.

 

Cheers!

-Blu

 

-Free stock credits (via unsplash)

https://unsplash.com/@istocode

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My portfolio (I do take commissions): https://arctic-ink.myportfolio.com/

My clothing designs: https://www.designbyhumans.com/shop/ArcticInk/

Coming Down – Cover Art

Another big project!

3250×4998 pixels

stonework2

 

Cover Version:

9996×6500 pixels

Coprstonework cover.png

The form is meant to mimic the inkblot of a butterfly, which follows the time-related elements of the novel.

I worked on this alongside another recent piece, Winter, and I think the style is very similar. You can find that one here: https://arctic-ink.deviantart.com/art/Water-Mage-Full-Size-741323220

Cheers!

-Blu

____________________________________________________________________________________________

My Portfolio: https://arctic-ink.myportfolio.com/

My Deviant Art: https://arctic-ink.deviantart.com/

My Design by Humans shop: https://www.designbyhumans.com/shop/ArcticInk/

2

Space Man – Artwork + Steps

I took steps this time!

I FINALLY REMEMBERED. I always forget, because there’s around eight pieces I don’t finish for everyone I do so the early steps often are done in a single file because it feels low risk still. The farther along I get the more backups I make so yeah.

This was about four hours in, a lot of plain splatter blocks from the under painting are still visible.

Astro-Soldier1stt.png

 

Another thirty minutes or so, finished up the right arm and attached the NASA insignia. (This is modeled off of a NASA photograph). Also did a lot of work on the reflection base. Moved the blacks out a little to start placing the mid-tones of the background. I do this so I know where to fit the composites in while maintaining a compositional balance. It also gave me space to draw in the blurred bits of the ship and suit being torn off which I think ended up pretty cool.

Astro-Soldier1st

 

About three hours of filling in the blanks, decided on the darker background for both sides. The right side is meant to have a ship, but I realized I probably couldn’t draw it right or composite anything in with that much light. Also it wasn’t all that compositionally balanced. Astro-Soldier

 

About five hours, added composite 1 (links to free image are at bottom) Astro-Soldier3

 

Like thirty minutes, just did some reflection work and added more blood splatter detail. Darkened scaffolding. Got rid of the mouthpiece because it wasn’t cooperating with the glass composite (links at bottom). Astro-Soldier6

 

Couldn’t decide between red and purple so I duplicated the layer and used both lol. Astro-Soldier10

 

Another few hours of little details. I think the blood might be too bright with the anti gravity. Spent a lot of time on it but it’s meh. Astro-Soldiercopr

copr Blu-Art 2018, copr Arctic-Ink 2018

 

A space-man who met an unfortunate end doing what he loved. Rest in peace Space-man.

Overall this was really fun. Working with the texture brushes to get the space suit done was really challenging and engaging. I left the hands out because I wanted some of the under painting to survive and because I can’t draw gloves (I’ve been working on clothes really hard but like hands did, gloves seem to allude me). I did try a few times but I was like, this looks cooler without the gloves anyway. I also wanted the most in focus part to be the helmet, so everything else was left pretty stylistic while I hyper rendered the helmet with composite work.

 

Free stock:

Photo by Wenniel Lun on Unsplash    (coloration of helmet glass)
Photo by Alexander Andrews on Unsplash    (Blurred out background and stars)
Photo by Mink Mingle on Unsplash    (Used for emissive light bokeh)

 

PS: This design is available through Design by Humans here: https://www.designbyhumans.com/shop/t-shirt/men/space-man/900404/

 

____________________________________________________________________________________________

My Portfolio: https://arctic-ink.myportfolio.com/

My Deviant Art: https://arctic-ink.deviantart.com/

My Design by Humans shop: https://www.designbyhumans.com/shop/ArcticInk/

2

Rapture Virus – Digital painting (Fixed)

A scary man with a book told me it’s coming. Not looking forward to it, though. He doesn’t think I’ll be invited to the party.

😦

45×67 inch canvas digital painting/composite

Sophiedeath.png

Copr Blu Art 2018 all rights reserved

PS: A friend notified me that the original post lead to an error. Not sure why this happened so I took it down. But I also liked this drawing so I didn’t want to leave it down, so I’m sorry for any spamming. 

-Blu ❤

 

____________________________________________________________________________________________

My Portfolio: https://arctic-ink.myportfolio.com/

My Deviant Art: https://arctic-ink.deviantart.com/

My Design by Humans shop: https://www.designbyhumans.com/shop/ArcticInk/

2

Texture Drawing with Steps

For a texture based drawing like this, you kind of have to know what you’re going for, then accept that the result probably won’t look the way you think it will. I wanted to do a portrait of a character I’d already drawn, which is actually harder than drawing a new character, because you can’t just wing the features.

Step 1 (about five hours): Yes, texture drawings without blending are terrifying. I molded the textures I wanted to use into the correct shape then did some rudimentary blending and erasing out places for the drawn and more detailed parts of her face. There are some brush strokes here, but they are suggestive and serve mostly as a framework or placeholder for what is to come.

step 2

Step 2 (about six hours): Drew the majority of the important bits in. Most notably the first few layers of the nose, lips,  teeth, hair and sweatshirt.

Sopbhie withoutshading

 

Step 3 (around eight hours): I should have taken more pictures in between for this step, but it was a lot of drawing and redrawing to get the eyes to blend into the texture and create that cracked illusion. I did a lot of work on the skin and actually retextured a few areas to get it to work better. I did most of the skins texture in a fence brush (splatter blending style).

Most of the time spent was noticing little issues in light room and going back in to fix them a good seven-nine times.

Sopbhie 6-3

It ended up looking entirely different then what I’d pictured, but I like it a lot. Came in at only forty layers which is good, because it means I’ve gotten more efficient at reducing extraneous layers that make it needlessly complex to manage and edit.

Moving forward I want to look into re-balancing the darker marks on the right cheek, as they are too dark right now and are flattening the implied positioning of the cheek.

Cheers,

Lilith 🙂

Digital scene drawing (Surrealism/photo-realism)

One of my first real attempts at an augmented kind of full digital photo-realism. Drawn in illustrator and photo-shop and touched up in light-room. I wanted a more surreal vibe for this book as opposed to Saving Hadley’s cover art (will be posted once I’m content with it) which is also realistic but less grounded in a scene or reality. Butterfly Gate’s art on the other hand is all traditional with multimedia touch ups.

The stories have really helped me direct my art and what I wanted to accomplish with that art. Like I had no idea I’d be able to make something like this until I just tried, and I feel like it went pretty well. This is the cover art, but each act will still have it’s own specific artwork, so plenty of fun stuff to work towards and I think this set the tone rather well.

Stuff that went really well: The cracking texture. I found a good balance between distortion and pulling around the structure of the face without ever destroying too much detail that it’d look wonky or even that off. It was probably the hardest part, but I’m really happy with how it turned out.

Canvas dimensions: 4k by 12k pixels (almost fifty inches in the resolution I have set, so it’s actually a pretty big drawing)

Amyfin3.jpg

Challenges: I redrew the body and sweater three times. Clothes that drape are very difficult to draw with a mouse (I have an Intuos five but actually use a mouse and very small brushes when I shade/texture digital art. I’m weird like that. It is a good mouse with very precise sensitivity settings, so it’s not as hard as it may sound). It’s kind of like pixel art with a LOT of pixels and layers (sixty-three layers). Pretty fun!

Copyright notes: All rights reserved. If you’d like an unmarked copy of the file for personal or print use, ie non-commercial, just let me know and I can get that to you 🙂