Gemini – Mixed Media Painting

Another piece of my long standing zodiac project. This one means a lot to me. One of my best friends fell thirty feet in a climbing accident and hit his head on a rock. It took the doctors three days to determine he was brain dead. They took him off support last Saturday. He was a Gemini and my friend Kendra and I created a unique version of the image for his birthday, which was a week before the accident. He never got to see it finished, but I think he would’ve liked it. He was always supportive of my art. He was probably my only fan when I first started. He was just a good friend, always there for me, even when I wasn’t there for me, and even when I wasn’t there for him.

Gemini 93×104 inches

T-shirtcutcolorfull

copr blu-art, Kochre, and arctic-ink 2018

Some minor issues, but we’ll fix them.

Cancer – Painting

Phew. Been working on this one for a few months. A put out a smaller version a while back, then realized it had more potential. So I added, a lot. And made it huge. I’m proud of it. There’s a lot of little details that are easy to miss, especially when it’s shrunk down like this. (If you can find the negative space crab, I’ll be impressed.

I still need to clean up a few things (especially the lips and the transition to the waterfall). But I think it’s on track to be one of my most complex pieces.

 

94×73 inch digital painting

Cancer

copr Blu-art and Arktic-ink 2018, all rights reserved.

Wallpaper cut:

screensaver.png

Coming Down – Cover Art

Another big project!

3250×4998 pixels

stonework2

 

Cover Version:

9996×6500 pixels

Coprstonework cover.png

The form is meant to mimic the inkblot of a butterfly, which follows the time-related elements of the novel.

I worked on this alongside another recent piece, Winter, and I think the style is very similar. You can find that one here: https://arctic-ink.deviantart.com/art/Water-Mage-Full-Size-741323220

Cheers!

-Blu

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My Portfolio: https://arctic-ink.myportfolio.com/

My Deviant Art: https://arctic-ink.deviantart.com/

My Design by Humans shop: https://www.designbyhumans.com/shop/ArcticInk/

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Texture Drawing with Steps

For a texture based drawing like this, you kind of have to know what you’re going for, then accept that the result probably won’t look the way you think it will. I wanted to do a portrait of a character I’d already drawn, which is actually harder than drawing a new character, because you can’t just wing the features.

Step 1 (about five hours): Yes, texture drawings without blending are terrifying. I molded the textures I wanted to use into the correct shape then did some rudimentary blending and erasing out places for the drawn and more detailed parts of her face. There are some brush strokes here, but they are suggestive and serve mostly as a framework or placeholder for what is to come.

step 2

Step 2 (about six hours): Drew the majority of the important bits in. Most notably the first few layers of the nose, lips,  teeth, hair and sweatshirt.

Sopbhie withoutshading

 

Step 3 (around eight hours): I should have taken more pictures in between for this step, but it was a lot of drawing and redrawing to get the eyes to blend into the texture and create that cracked illusion. I did a lot of work on the skin and actually retextured a few areas to get it to work better. I did most of the skins texture in a fence brush (splatter blending style).

Most of the time spent was noticing little issues in light room and going back in to fix them a good seven-nine times.

Sopbhie 6-3

It ended up looking entirely different then what I’d pictured, but I like it a lot. Came in at only forty layers which is good, because it means I’ve gotten more efficient at reducing extraneous layers that make it needlessly complex to manage and edit.

Moving forward I want to look into re-balancing the darker marks on the right cheek, as they are too dark right now and are flattening the implied positioning of the cheek.

Cheers,

Lilith 🙂

Theory and Thoughts (Artwork)

The philosophy for my different art series and projects are usually experimental and relatively consistent from piece to piece within the series. That makes this particular piece a little bit of a black sheep next to it’s brothers and sisters. It’s technically a similar multimedia style, but far more impressionistic in terms of technique and presentation. The background is entirely texture-work with no real lines or contour aside from the track receding into the horizon.

Winter23

One of the goals for this was to turn the surrealism present in the other five up a notch. I’m not sure it was successful. The theory was by clashing rudimentary and clean texture work with smoother and more realistic shading and contour, it would bring out that dreamy kind of feel I wanted. The harsh contrast and reverse shading of the two-dimensionally textured sky and clouds were meant to bring her into focus, as the drawing itself is very busy and kind of small. It’s ambitious in that way, but I think my mechanical skill and ability to draw detail in really small areas fell short. Especially in the hair, hands and face. I’m happier with the broken wing and I think overall the piece is a unique capstone for the series.

Moving forward, I really want to work on my figure drawing and eyeballing proportions. I screwed the broken wings position up a little and that left hand is just poorly realized and rendered.

I think it’s really helpful for me personally to reflect on what worked and what didn’t. So I’ll end on a more positive note, I think the monchromatisism being broken by the aggressive crimson blood was a good call. It helps emphasize a few details that would easily be misunderstood due to poor contour and wing texturing. I will definitely be experimenting with that in the Wall-Spider art moving forward.

Another part that I think I did well on was the clothing. The ripped tank and overly textured jeans serve to impose and communicate where she is on the tracks. That’s not always easy when you’re working in black and white, because you only have one real range of value to differentiate things.

Cheers!

-Blu

Artwork in Progress + Steps

 

I recorded many of the steps along the way: 

Outline work:

IMG_7096

 

Minor shading and reinforcing line-work:

IMG_7122

 

Watercolor overlay and deeper mid-tone base:

IMG_7143

Water-color detailing (Bad Picture, the light is reflecting off the heavier painted areas):

IMG_7152

Heavy oil and pen shading+detailing in addition to skin shading and texture work (Current Progress):

GhostV4

It has taken on a bit of a surreal vibe with the self-harm symbolism being echoed through the blood-tinged smoke, the wrist, the smoking, and standing in front of a moving train. I like how dark I’ve managed to get the shadows as well. I need to go in with some white and highlight a few things, but I want to get basic mid-ranges handled on the train and grass before I do so.

The scene itself is from Finding Happy: Chapter 11, which hasn’t been released yet. I need to spend a week or two re-editing the flow of part one as a whole, at which time I’ll start releasing more hard-content. Another issues with these pictures is I couldn’t submit .Tif files, which really hurts the shadows in the current drawing, especially the hair. I’m going to try to figure out which compression file works best for it in future uploads, but I just wanted an update on artwork put out since it’s been almost a week and a half.

-Cheers

Bluebeard